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Game Over. Not so fast.

I’ve reached the Celestial City!!!  What other book paves the ending with streets of gold, angels rejoicing, and gifts of harps and crowns. Whoohoo!!  Christian and I made it!!!

But wait.  It’s not over yet.  Nope, Christian made it all the way Home, but what about his wife and kids?  Time to start back over, folks.

All along the way I’ve been following my, um, I mean Christian’s progress on the map that is pictured on the cover of my book.  It’s an engraving done for William’s Elegant Edition of The Pilgrim’s Progress in the nineteenth century.  As the Straight Path curled around and around* toward the city it was nice to see where he’d been and how far was left to go.

And now that I’ve he’s made it to Mount Sion I feel as happy as a 4-year-old who’s won Chutes and Ladders.  Except that if you’ve ever played Chutes and Ladders with a preschooler you know it’s not that easy.  Just as you think you’ve reached the Promised Land your spinner lands you on square 87 and you are plummeted down that purple serpentine slide nearly back to the beginning.  Blech.

The combination of that image and this totally awesome DQ game has given me an idea I just can’t shake:

Pilgrim’s Progress:  The Game.

Don’t you think it would be exciting?  Every player would start with a burden that would be removed from them when they met the cross portion of the game  – Careful!  Don’t fall into the Slough of Despair.

You could draw cards to determine whether you would jump the stile, take a nap in the arbor, or decide to follow Obstinate. Along the way there would be the opportunity to earn special items to help you, like armor (no back included), a certificate of entrance to the Celestial City, or clues to avoid sleeping at the Enchanted ground.

There would be the option to make purchases at Vanity Fair in an effort to avoid martyrdom, but it’s a risky business, you could find yourself stuck there and then on the road to Hell.  And maybe Martyrdom would be an Automatic Win Card.

Alliances along the way would help determine the path.  Chose your partner wisely. Will it be Hopeful, Faithful, or Ignorance?  So many possibilities.

Then again maybe this game is called Life.

*  The curling of the Straight Path is sort of weird, and I read someone’s commentary somewhere (shhh…don’t tell SWB) that compared that picture with the nine circles of hell in Dante’s Inferno.  It does make you wonder about any connections in the text as well, but surely Bunyan wouldn’t have allowed himself to read such a dark text, would he?  Anyway, here’s another cool map to the Celestial City that takes the whole Straight and Narrow thing a bit more literally.

 
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Posted by on July 23, 2011 in Pilgrim's Progress

 

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Don Quixote the Game

A Classic Case of Madness is happy to welcome Christine’s husband Andy as today’s guest blogger.

Even though I am not reading Don Quixote (yet?), he has invaded my life.  Maybe it’s just that I’m noticing it more after hearing about the book (a lot) from my wife.  I tend to listen to classical music at work.  It blocks out the noisy cube neighbors, but I find that it promotes concentration more than pop, rock, or jazz.    Suddenly, I heard the announcer saying that they were going to play a few different pieces of music composed about Don Quixote.  If that wasn’t enough of a coincidence for me, Don Quixote then invaded my lunch hour.  I get together with some friends at work to play a game during our lunch hour on Fridays.  A few weeks ago, someone brought Don Quixote to play.  This game is relatively new, © 2010, and published by Pegasus Spiele GmbH.

The game consists of castles, roads, churches, knights, and windmills.  Being that I haven’t read said book, I can’t say with authority how this relates to the book, other than to say that I don’t think it does at all.  In fact, quoting from the instructions, “By the way, in case you notice ruefully that Dulcinea, Sancho Panza, and the Man of La Mancha himself are missing from the tiles, you’ll be excited about what we have planned for the Don and his comrades in the future…” [ellipses original] 

So, it seems like there is an expansion pack in the works, but for now, we are left to play a game whose title doesn’t match the setup, premise, or content.  By the way, I’m not a fan of this approach to games, where they plan of having expansion packs and so don’t really give you the full game right away.  To me, that’s like releasing a movie that is To Be Continued… I mean, it seems like cheating, except, of course for the case of The Empire Strikes Back, but I digress.

OK, so the game is for 1 (yes, you lonely solitaire players out there) to 4 players, ages 8 and up.  I see no reason whey they couldn’t have included enough parts for 6 players.  OK, so only 2 of our kids are above the minimum age, but when the last one gets there, the whole family can’t play.  If you have played Carcassonne, the tiles have a similar look.  In this case, instead of playing on the same field, each player has their (pause for wife’s criticism of improper use of “their”, but I don’t like using his/her or one’s) own board.  The players are independent and can’t affect the others play, except for when they are distracted by their wife saying things like, “Kill the caller!”  The cards, which are locations a la Battleship, e.g. A4, are drawn one at a time by a caller or dealer.  Everyone puts their castles in the same place based on the cards.  Then in each round, the players draw a certain number of tiles.  The players then choose which of the drawn tiles to play on the called space.  Scoring each round is for things like connecting knights to castles by roads or connecting windmills to each other.

The game is fairly easy to learn.  Playing once is generally enough to get a decent feel for the rules and how to play.  Once experienced, each game takes about half an hour.  Although you can certainly affect the outcome of your score by your choices of piece (and direction), I would still say that this game is more chance than strategy.  This is evidenced somewhat by Christina winning the game the first time that she played.  I would call the game pleasant, but not especially exciting.  But (ooh, starting a sentence with but) if you are looking some sort of insight or new perspective on Cervantes or Don Quixote, this isn’t it.

 
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Posted by on May 31, 2011 in Don Quixote

 

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